I am a Level Designer specializing in 2D and 3D spaces in Unity and Unreal, focusing on pacing, flow and environmental storytelling to create high quality user experiences.

A 3D dungeon crawler where my main goal is to create different isometric levels. Each level teaches players about the game and shows a progressive change in the environment, all while using advanced isometric design techniques to enhance the user experience.

A 2D platformer specializing in simplified, retro mechanics containing 5 levels, each of which expands on previous levels through more complex navigation and rapid introduction of mechanics.

A 3D interactive sandbox style platformer where the goal was to create a game with thorough intent from start to finish. Each feature was added through support from background research in games of similar genres supported with bi-weekly playtests.

Hello! My name is Matthew Palermo, and I am a Level Designer. After spending years figuring out how I wanted to fit in the game industry, I found greatest passion in level design and wanted to turn it into a career! I love shaping the feel of my games, being able to control the pace, tension and emotion through intentionally crafted experiences. I am always seeking an opportunity to use these skills to enhance a product. If you are in need of my services please feel free to reach out!